TV Club: Steven Universe: “Cry For Help”

One of the hardest things for me to handle as a viewer (and as a critic) is the point in a story where teammates, friends, lovers, or whatever start fighting. It’s necessary, if you expect your characters to develop a certain level of depth—they’re not all going to be the same person, which means they’re going to clash, and without legitimate conflicts among the heroes, your story turns into one long series of pointless boss battles. But the logical requirement that this sort of thing happen as an ongoing story continues doesn’t make it any easier to watch.

At a certain point, if you’ve invested enough in a group of characters working toward common goals and care about them (to as much of an extent as you care about fictional characters), any serious division between them will hit you (or maybe just me) like …

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