Keyboard Geniuses: Readers try to define the perfect balance for freedom in puzzle games
Keyboard Geniuses is our weekly glance at a few intriguing, witty, or otherwise notable posts from the Gameological discussion threads. Comments have been excerpted and edited here for grammar, length, and/or clarity. You can follow the links to see the full threads.
Puzzle & Players
This week, we dipped back into 2014 with a review of The Talos Principle, a puzzle game from the Serious Sam developers at Croteam. Anthony John Agnello was way into its combination of spatial challenges and existential provocation. His only minor gripe was that Principle‘s puzzles lack room for improvisation compared to Portal, one of its chief influences. Needlehacksaw pointed out that Portal‘s sequel suffered from the same problem, and that if handled well, it’s not a problem at all:
I’m not sure the rigidness of the puzzles should be held against Talos, though. Puzzle games that give the player …