Keyboard Geniuses: Broken Age has readers rethinking the cartoon logic of classic adventure games
Keyboard Geniuses is our weekly glance at a few intriguing, witty, or otherwise notable posts from the Gameological discussion threads. Comments have been excerpted and edited here for grammar, length, and/or clarity. You can follow the links to see the full threads.
By That Logic
This week, the developers at Double Fine closed the book on Broken Age, its throwback to classic adventure games that took Kickstarter by storm in 2012. Joe Keiser, who’d previously reviewed the first act when it was released last year, returned to take a look at the game as a whole. Down in the comments, Curmudgahideen turned the conversation toward the ways old adventure games reacted to the tendency of players to try using all of their doodads on any person or object they come across:
One of my favorite things about the ’90s adventure games was the level of work put in …