Interview: Dishonored 2 director Harvey Smith on how to make video games feel alive

Arkane Studios’ latest game, Dishonored 2, launched yesterday to humongous expectations, and you can read our impressions of its first hours here. The original Dishonored was one of the surprise hits of the PlayStation 3/Xbox 360 era. A game of exploration and assassination in the rat-infested Victorian city of Dunwall, it was praised by critics and fans alike when released in 2012, but its reputation has been growing ever since. Much of that acclaim comes from Arkane Studios’ realization of the game’s sophisticated virtual world. Dunwall isn’t just a sandbox to house your supernatural-assassin fantasies. It has a rich history and culture, one that informs everything from the characters you meet to the buildings you visit and the minute details of the décor within them.

The sequel continues the story of Corvo Attano, bodyguard to the empress of the United Kingdom-like Empire Of The Isles, who was …

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