Great Job, Internet!: Understanding the dreamy genius of The Legend Of Zelda: Link’s Awakening

The Legend Of Zelda: Link’s Awakening was originally released for the old, huge Game Boy back in 1993, but over the years it has quietly attained a reputation as one of the best games in a remarkably hallowed series. (Kotaku recently named it the second best in the series’ history.) Freed from the home console, the game’s designers created something looser, weirder, and denser than its predecessors, qualities that typically lead to a cult classic. Interestingly, they took inspiration from another early ‘90s oddball hit, Twin Peaks.

A detailed piece on The Musical Narrative unpacks one of the keys to the game’s artistic success: its music. Created under the incredible constraints of the Game Boy’s sound chip, which only allowed four channels at once, the soundtrack riffs on a single, space-y theme that wouldn’t be out of place on a modern ambient or space-rock album …

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