Great Job, Internet!: Read this: Half-Life writer Marc Laidlaw reflects on the classic PC game

These days, Half-Life is generally regarded as one of the most important PC games of all time. That may be a little hyperbolic, but to a lot of people, both Half-Life and Valve (the studio that developed it) are pretty much legendary icons in the gaming world. Back in 1998, though, Valve was just a small studio trying to make a shooter game about a silent scientist smashing inter-dimensional monsters to death with a crowbar. Writer Marc Laidlaw wasn’t there for the beginning of Half-Life, but he was there for what he thought was the end. He joined Valve in the summer of 1997, thinking he’d help polish Half-Life‘s story and then move on to another game, but then the studio decided to scrap nearly the whole thing. This forced Laidlaw to really dig in and figure out how to make a story work in a first-person …

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