Great Job, Internet!: Read This: A look back at Blade Runner’s video game history

The signature neon-and-smoke Blade Runner aesthetic is all over video games, from Hideo Kojima’s 1988 Snatcher to more recent stuff like the Deus Ex series, Gemini Rue, and futuristic bartending sim VA-11 HALL-A. In games, Blade Runner and cyberpunk are synonymous.

Over at Kotaku, Peter Tieryas talks with the folks behind the only two games directly adapted from Ridley Scott’s 1982 classic. In 1985, an 8-bit Blade Runner game came out for the Commodore 64 and ZX Spectrum, but publisher CRL Group PLC was actually unable to secure the rights to the film; as a workaround, it’s technically based on Vangelis’s soundtrack.

The more popular, and better, adaptation is Westwood Studios’ 1997 Blade Runner, a point-and-click PC game that pulls some interesting Silent Hill 2-style tricks with player perception and choice.

“Above all the Blade Runner game is a simulation,” [executive producer Louis] Castle explained …

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