Great Job, Internet!: Finally, a reason for the MacBook Touch Bar: running an awful version of Doom

Among hackers, coders, and whoever it actually is that comprises the class of people who self-identify as “makers,” there’s something of a parlor game of rigging weird shit up to run Doom. The 1993 game is the Platonic ideal of a shooter, wired into the primordial goop of late-millennial gamers’ brains. Getting it up and running on increasingly absurd machines and in increasingly absurd places is sort of like a rock band doing a cover of “Gloria.”

And so it is only fitting that an enterprising developer named Adam Bell has finally put the new MacBook Pro’s Touch Bar to proper use: running a very strange iteration of Id’s classic game. The Touch Bar was intended as an infinitely variable toolbox for design types, a pressure-sensitive panel that could be repurposed for any input.

Or it could be used to run Doom. Here we go:

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