Game Review: The Mad Max video game has a lot to say, but it’s best when silent

Mad Max begins and ends the exact same way: with the eponymous hero behind the wheel of a car, alone, speeding toward some elusive destination. It’s the essence of the character, a man who tells himself he neither needs nor wants the responsibility of looking after other souls. It’s jarring, then, when he spends the 40 hours between those two scenes intertwined in the lives of every single survivor of the apocalypse.

It’s fun to see all the obvious references, like Max replenishing his health by eating Dinki-Di dogfood, a nod to Road Warrior‘s food of choice. But there are more subtle examples, as well. A notable landmark is a giant statue wearing the same robes and holding the same stance as the briefly seen Dr. Dealgood from Beyond Thunderdome. One warlord dwells in a canopied structure inside her fortress modelled after the one belonging to …

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