Game In Progress: A weak ending can’t dull Torment: Tides Of Numenera’s short-form brilliance

Welcome to our ongoing Game In Progress coverage of Torment: Tides Of Numenera. Over the past several weeks, William Hughes has been making his way through InXile’s ambitious spiritual sequel to cult-classic RPG Planescape Torment. This third and final installment covers everything from The Last Castoff’s escape from Miel Avest to the end of the game.

“What does one life matter?” That’s the marquee question of Torment: Tides Of Numenera, its answer to Planescape Torment‘s “What can change the nature of a man?” But for all its talk of immortal Changing Gods, magical legacies, and lasting consequences, it’s a question that Tides never quite manages to answer. As we come to its end, it becomes clear that Tides wrings an enormous amount of pleasure out of its sci-fi toy box of a setting. But for all the name-drops and half-glimpses of distant locations or the …

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