Adapt And Die: Scud: The Disposable Assassin lost its spare style in the move to video games
Adapt And Die is an ongoing look at how works of film, television, and literature have been distorted in lousy games.
Rob Schrab’s Scud: The Disposable Assassin is a comic book so thoroughly of its time that it feels like the physical manifestation of ’90s indie comics in the way that Sandman‘s Morpheus is the embodiment of dreams. The title character’s elongated limbs, his sarcastic wit, and the vivid black-and-white art of its first 20 issues were reflections of the young Schrab’s personal style, but they were also a crystallization of a larger, thriving indie comic style. Pouring out of publishers like Fantagraphics, Slave Labor Graphics, and even the first few years of Oni Press, indies bore the DIY spirit of ’70s and ’80s comix but benefited from a cleanliness missing in the crowded, messy art of those older books.
Scud was a perfect example, each …